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	<title>ar[Tau] &#187; 3D Graphics</title>
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	<link>http://ryantow.com</link>
	<description>Ryan Tow's Silly Little Site - 3D Graphics, Photography, Personal Stuff, and More.</description>
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		<title>Recent Finished Work &#8211; Rowhouse Concept</title>
		<link>http://ryantow.com/2010/03/10/586/</link>
		<comments>http://ryantow.com/2010/03/10/586/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 15:46:02 +0000</pubDate>
		<dc:creator>Ryan Tow</dc:creator>
				<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://ryantow.com/?p=586</guid>
		<description><![CDATA[Our office was tasked with developing a look and feel for a new resort development in Branson, Missouri. The client said they wanted a &#8220;Mary Poppins Streetscape&#8221; &#8211; the building was adapted from a photo they provided of a buiding in Celebration, Florida.  This is the finished image &#8211; probably one of my favorites I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p>Our office was tasked with developing a look and feel for a new resort development in Branson, Missouri. The client said they wanted a &#8220;Mary Poppins Streetscape&#8221; &#8211; the building was adapted from a photo they provided of a buiding in Celebration, Florida.  This is the finished image &#8211; probably one of my favorites I&#8217;ve created in quite a while.</p>
<p><a title="Townhouse Concept Rendering" href="http://farm5.static.flickr.com/4072/4422739212_8f005edabf_b.jpg" rel="lightbox[586]"><img class="slickr-post" src="http://farm5.static.flickr.com/4072/4422739212_8f005edabf.jpg" alt="Townhouse Concept Rendering" width="500" height="281" /></a></p>
<p>To totally go 3D-nerd, I thought I&#8217;d share some challenges and interesting things associated with this scene.  First of all, I tried with all my might to use displacement mapping for the cut stone on the first floor of the building, but mostly, it just crashed and made me angry.  I broke down and modeled the stone, and it looked five times as good and rendered in half the time.</p>
<p>Several years ago, we picked up a great package of 3D trees and shrubs from <a title="Xfrog" href="http://www.xfrog.com/">Xfrog</a> &#8211; they&#8217;re really nice models, but they&#8217;re also really hard on a scene at render time, especially with any kind of indirect illumination calculation (in this case, Mental Ray&#8217;s Finalgather).  Thanks to some tips I picked up from one of  <a title="Jeff Patton" href="http://jeffpatton.net/openb/">Jeff Patton&#8217;s</a> master classes from Autodesk U a couple years back on exposure and lighting, I figured out that I could actually get large numbers of trees rendered out if I ran a Finalgather pre-pass with a flat-grey  material prior to running the final color pass.  Granted, it isn&#8217;t as physically accurate, but I decided that I&#8217;d rather have actually RENDER than to have nothing at all.  Here&#8217;s what that pre-pass looks like:</p>
<p><a title="Townhouse Rendering - Override Pre-pass" href="http://farm5.static.flickr.com/4008/4422762640_b40df2cedd_b.jpg" rel="lightbox[586]"><img class="slickr-post" src="http://farm5.static.flickr.com/4008/4422762640_b40df2cedd.jpg" alt="Townhouse Rendering - Override Pre-pass" width="500" height="281" /></a></p>
<p>So, by the time I got all the 3D vegetation in along with the building, I had 29 MILLION polygons in the scene, which just a stupidly large amount.  Every scene and computer has a limit of what you can render in one shot, and I found it on this one.  Next time, I&#8217;ll be breaking it down into passes &#8211; I had to do some of that in the end to get it out and done.</p>
<p>So &#8211; fun image.  Nice to have something that isn&#8217;t all parking lot and has some perspective/vanishing point action happening.  This was a fun project to step back and really examine my workflow.  While my workflow isn&#8217;t perfect yet, it&#8217;s getting better and more methodical.</p>
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		<title>Recent Work &#8211; Institutional Animation</title>
		<link>http://ryantow.com/2010/01/08/recent-work-institutional-animation/</link>
		<comments>http://ryantow.com/2010/01/08/recent-work-institutional-animation/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 17:53:32 +0000</pubDate>
		<dc:creator>Ryan Tow</dc:creator>
				<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://ryantow.com/?p=575</guid>
		<description><![CDATA[Here&#8217;s some recent work I did &#8211; worked with the architect and interior designer of this space to help visualize what a proposed tenant build-out of a space would look like.
Fun stuff.  This is a great example of finding the sweet spot of complexity and technical challenge, and blending it with the budget and [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s some recent work I did &#8211; worked with the architect and interior designer of this space to help visualize what a proposed tenant build-out of a space would look like.</p>
<p>Fun stuff.  This is a great example of finding the sweet spot of complexity and technical challenge, and blending it with the budget and timeline that the client has.  We could have put 400% more time and budget into it, and gotten decent results, but the client wouldn&#8217;t have been able to afford it, and we would have had 100% less revenue from the project.</p>
<p>That being said, here is this nice little interior fly-through.</p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8458507&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8458507&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>
<p><a href="http://vimeo.com/8458507">IHOPU Animation Proof02</a> from <a href="http://vimeo.com/ryantow">Ryan Tow</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Finished Rendering &#8211; Child Dev. Center</title>
		<link>http://ryantow.com/2009/10/01/finished-rendering-child-dev-center/</link>
		<comments>http://ryantow.com/2009/10/01/finished-rendering-child-dev-center/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 21:09:22 +0000</pubDate>
		<dc:creator>Ryan Tow</dc:creator>
				<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[yungdesigngroup]]></category>

		<guid isPermaLink="false">http://ryantow.com/?p=572</guid>
		<description><![CDATA[
Here&#8217;s some recent work.  This is what I&#8217;d call a &#8220;bread and butter&#8221; rendering &#8211; knocked out in about twelve hours total, including some revisions with the client.  Still chasing the right sky and grass tones.  Had some grass I liked better, but the client asked for greener grass.   
Another [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-571" title="Child Development Center Rendering" src="http://ryantow.com/wp-content/uploads/2009/10/gv_cdc1024-300x168.jpg" alt="Child Development Center Rendering" width="300" height="168" /></p>
<p>Here&#8217;s some recent work.  This is what I&#8217;d call a &#8220;bread and butter&#8221; rendering &#8211; knocked out in about twelve hours total, including some revisions with the client.  Still chasing the right sky and grass tones.  Had some grass I liked better, but the client asked for greener grass.   </p>
<p>Another lesson on this one &#8211; dark browns are very, very tough to dial in.  </p>
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